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Upload Video for Color Grading Wheels

Processed 100% locally in your browser via WebGPU. Zero cloud server uploads.

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100% In-Browser · 0 Bytes Uploaded
WebGPU Hardware Accelerated

3-Way Lift/Gamma/Gain Color Wheels & LUT Grader

Cinematic 3-Way Color Wheels & 3D LUT Studio

Direct Answer & Architecture Verification

3-Way Lift/Gamma/Gain Color Wheels & LUT Grader in OmniFilm runs 100% client-side inside your browser via compiled Rust WebAssembly and WebGPU hardware acceleration. Your media files, footage, and audio tracks remain exclusively in your local device RAM and are never transmitted to any external server or cloud processing queue.

Step-by-Step Workflow Guide

Zero software install. Zero account registration. Instant GPU acceleration.

1

Load Footage

Drop a video clip or select a shot on the timeline to activate color grading.

2

Adjust Color Wheels

Drag Lift for darks, Gamma for skins/mids, and Gain for sky/highlights.

3

Apply 3D LUT

Import your favorite .cube LUT or apply pre-loaded film looks instantly.

Architectural Comparison: OmniFilm vs. Adobe Premiere Pro vs. Cloud Editors

How local WebGPU and WebAssembly outperform expensive subscriptions and slow cloud queues.

Feature & MetricOmniFilm (WebAssembly / WebGPU)Adobe Premiere ProCloud Editors (CapCut / Clipchamp)
Data Privacy & Server Uploads0 Bytes Uploaded (100% Local RAM)Desktop App / Cloud SyncRemote Cloud Server Upload (Privacy Risk)
Pricing & Subscriptions100% Free Forever (No Watermark)$239.88 / year ($22.99/mo)Freemium Paywalls & Watermarks
Operating System SupportUniversal (Windows, macOS, Linux, ChromeOS)Windows & macOS Only (No Linux)Browser / Mobile App
GPU Graphics AccelerationHardware WebGPU & WebCodecsProprietary Mercury Playback EngineServer Render Queues (Slow)
Installation Footprint0 MB Installed (Instant Web App)8 GB+ Heavy InstallationBrowser Cached

Frequently Asked Questions (FAQ)

Technical answers for video editors, filmmakers, and content creators.

Color adjustments are computed in real-time at 60fps using custom WebGPU WGSL shaders.